// [RCD] Yasu software - Machine "OTL" for RigidChips // http://www.usay.jp/ // // [Usage] // : ENGINE // : HANDLE? // Z: BEHEAD // Val { BEHEAD(default=0, max=2000, step=1) ENGINE(default=0, min=-20000, max=50000, step=2000) HANDE(default=90, max=1000, step=5) HANDW(default=90, max=100, step=5) POWER(default=0, max=100000, step=5000, disp=0) } Key { 0:ENGINE(step=2000), BALLA(step=2000), BALLB(step=2000) 1:ENGINE(step=-2000) 2:HANDW(step=-5) 3:HANDE(step=-5) 4:BEHEAD(step=1) } Body { Core(color=#FF0000) { N:Chip(angle=30, name=HEAD) { S:Jet(angle=150, power=-POWER) { } N:Jet(angle=-120, power=2000, option=1) { } } E:Chip(color=#FF0000) { N:Chip(angle=HANDE, color=#000000) { N:Chip() { } S:Jet(power=1000, option=1) { } } } W:Chip(color=#FF0000) { N:Chip(angle=HANDW, color=#000000) { N:Chip() { } S:Jet(power=1000, option=1) { } } } S:Chip(color=#FF0000) { E:Chip(color=#FF0000) { S:Chip(angle=HANDW, color=#FF0000) { W:Jet(angle=45, option=1, color=#FFFF80) { } S:Chip(power=-HANDW, color=#000000) { S:Chip(angle=-HANDW, color=#000000) { S:Chip(color=#000000) { } } } } } W:Chip(color=#FF0000) { S:Chip(angle=HANDE, color=#FF0000) { E:Jet(angle=45, option=1, color=#FFFF80) { } S:Chip(power=-HANDE, color=#000000) { S:Chip(angle=-HANDE, color=#000000) { S:Chip(color=#000000) { } } } } } S:Jet(angle=90, power=-ENGINE, color=#000000) { W:Jet(angle=150, option=1, color=#FFFF80) { } E:Jet(angle=150, option=1, color=#FFFF80) { } S:Arm(angle=120, color=#000000) { } } S:Arm(angle=150, color=#FF0000) { } } } } Lua { oldbh = 0 function main() if BEHEAD == 1 and oldbh == 0 then POWER = 30000 _SPLIT(HEAD) end oldbh = BEHEAD end }