Scriptname aaaBundoriTarget extends ObjectReference  

Event Oninit()
	RegisterForSingleUpdate(1)
EndEvent
Event OnUpdate()
	;実際の処理はここ
	Actor TargetRef = Game.GetPlayer().GetCombatTarget()
	if TargetRef != none
		TargetRef.AddSpell(aaaBundoriAbility)
	endif
	
	;一秒後OnUpdate開始。つまり1秒単位で回る。
	RegisterForSingleUpdate(1)
EndEvent


SPELL Property aaaBundoriAbility  Auto  
